![]() ![]() Originality is enhanced by a secondary section of avant-garde inclination. The canonic "Yellow Robe" is dominated by crisp Baroque harpsichord passagework Matsuo's classical training shines here as his counterpoint, while straightforward, is sufficiently competent to stand out in an area that inspires so many pale imitators. While brief, Master of Monsters is a diverse work. The last mood-setter of the soundtrack, "Into the Deep Blue Sky", has the most conventional and appreciable melody on the soundtrack and is gorgeously presented by Hitoshi Sakimoto's crystalline synth. Effectively a duet, romantic imagery is detectable here. While the format of the track is very simple, the leading forces correspond in an endearing way, one undergoing motion while the other is playing a suspended note. "Standing in the White Fortress" features the interplay of two synth instruments against a thin bass line and some arpeggios. How one piece can simultaneously be frivolous yet exquisite, playful yet agonising baffles me. This work combines the classical rigorousness of Koichi Sugiyama with an emotional soul that is entirely Matsuo's. It romantically heightens during several ascending chord progressions and glides into a sensitive secondary section. Moving onwards, the select mission screen's "Purple Time" playfully meanders in triple metre with stunning lyricism and exhibits a dance-like quality. Fluid development through an introspective section into a full-scale march is also masterfully executed. Counterpoint from a secondary synth instrument reflects the nuances of the melody. However, the main melody has melancholic undertones and remains restrained from attaining bombast, in part due to Sakimoto's synth programming. The memorable lead melody appropriately reflects the grandeur of the gamer's quest to conquer nations using summoned creatures. The quasi-orchestral overture "Black Dignity" accompanies the game's title screen. As the solo composer, Matsuo is nevertheless the star of the show. Matsuo, Sakimoto, and Sugiyama all make admirable contributions here, resulting in a diverse original score and arranged album that sounds excellent musically and technologically. In addition, it reflected a turning point in Matsuo's relationship with his mentor Koichi Sugiyama, the famous Dragon Quest composer who directed this work. ![]() It also involved Hitoshi Sakimoto, who programmed and arranged orchestral music for the first time Matsuo and Sakimoto were to become close friends and colleagues, working together in works such as the Ogre series, Final Fantasy XII, Sword Maniac, and the Classic Road series. ![]() It was the first published composing work of Hayato Matsuo, now well-known for his contributions to many popular animes and tactical RPGs. It's a delight to play.The Genesis' critically acclaimed strategy game Master of Monsters is historically significant. I have spent countless hours playing this game, and highly recommend it for the strategy gamer. This is painful, because you may lose hours of play. Be very careful when you save the game in campaign mode, because you only have one save slot, and if you save the game at a point at which it is impossible for you to win, you will have to start the entire campaign over again. There are 2 campaigns that are highly challenging. I have never played this game against other players, I mostly played campaign mode. You will very quickly learn the ins and outs of monster management. If all of this sounds complicated, it's not. This makes for great strategy in gameplay as you attempt to pit the best monster to defeat an opponents monster. Some monsters will be almost useless against the wrong monster type. Some damage types are more effective against other monsters than others. Secondly, all monsters do damage of a specific type. Some will only do this once, many have a level 3 super-form which will do high damage. When they reach a certain number of experience points, they will Metamorphize into a different/stronger version of that monster. However, this simple description belies the many subtleties and nuances to gameplay.įirst off, your summoned monsters will gain experience with each battle. You summon these monsters and spread them out to capture towers, which gives you the ability to summon yet more monsters. You basically start out with the ability to summon various basic monster types. ![]()
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